Key Features

  • Live-streaming of 360 capture from Unreal and Unity games Engines

  • Integrates into the graphics pipeline to provide the best output

  • Works with post processing systems

  • Network and local output systems (NDI or Spout)

  • Works in-editor and post build

  • Configurable post build to suit any igloo structure

  • Gyro-based player crosshair system for better 360 control

Key Components

NDI Sender

  • Allows sending of video and audio from Unity and Unreal over a network (LAN)

  • Works in editor and builds

  • Resolution is limited to network bandwidth

  • Useful for VR based partial integrations (VR Spectator)

  • Included in Unity toolkit, optional extra for Unreal Toolkit.

Spout Sender

  • Shares textures instantly between programs on the same computer

  • No limit on FPS

  • 16k Resolution limit

  • Works in editor and builds

  • Best method for communicating with ICE

Downloads

Unreal Igloo Toolkit

5.4

Download

Documentation

Change Notes

  • Straight update from 5.3. No significant changes

5.3

Download

Documentation

Change Notes

  • Updated Spout plugin, as 4 functions no longer compiled

5.2

Download

Documentation

Change Notes

  • Added Gyro based crosshair system

  • Adjusted cubemap generation system

  • Added facility to change resolution post build

  • Works with DLSS 3.5

5.1

Download

Documentation

Change Notes

  • Updated Spout plugin to work with UE 5.1

  • Supports DX11 and DX12

5.0

Download Not Available, please use 5.1

Documentation

Change Notes

  • Complete redesign from Unreal 4.27 due to the original plugin being unable to cross over

  • Only works in Igloo ICE software, does not support legacy software (Warper, Capture, Playback, etc)

  • Output is now a cubemap rather than an equirectangular

  • Player pawn system no longer exists, instead it is replaced by a crosshair system

4.19-4.27

Download

Documentation

Differences to 5.0

  • Works in a different way to UE5

  • Cannot do floor or ceiling projection

  • Uses a player pawn, rather than a crosshair that attaches to the player.

Unity Igloo Toolkit

2.0.1 - Unity 2023 onwards

Download

Documentation

Change Notes

  • Complete rewrite of the entire camera system

  • Supports 3D floor projection using custom shaders

  • Now loaded through Unity Package manager, rather than placed into the project files.

1.3.9 - Unity 2020.3 → 2022.3 or later

Download

Documentation

Change Notes

  • Optitrack rigidbody IDs can now be changed via settings.xml

  • Settings wizard updated

  • Fixed bug where OSC send IP Address wasn't being read.

Previous Releases

1.3.8

Change Notes

  • Optitrack can now be pulled from a different server IP Address

1.3.7

Change Notes

  • Revized how the Global Settings file functions

  • Revised the settings file contents.

1.3.6

Change Notes

  • Added Igloo TruePerspective as an output option to Spout, NDI, Stereo, and warp & Blend

  • Revised how packages are added to the package manifest,

  • EXT OSC is now an additional download

  • Klak NDI's Nuget dependency is added to the manifest

1.3.1

Change Notes

  • Fixed issue with UI Script having an error on start

  • Adjusted colour of crosshair to swap between white and black

  • Small changes to how Igloo prefab is rendered

1.3.0

Change Notes

  • Removed redundant example scripts

  • Added Igloo Settings system, and example scene

  • Removed requirement for Virtual Input Cursor within Igloo Manager

  • Added external Klak Spout and NDI package systems

  • Changed Apply Input Settings to Apply Igloo Settings

  • Apply Igloo Settings adds the package references for the Klak packages

  • Button to add spoutResources to Igloo Manager

  • Igloo Settings updates to accomodate the functionality of the Igloo settings UI system